'Pillars of Eternity' and Proper Attribute Tuning

HomeGames'Pillars of Eternity' and Proper Attribute Tuning
'Pillars of Eternity' and Proper Attribute Tuning
'Pillars of Eternity' and Proper Attribute Tuning
While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic RPG trope: the 6-attribute spread. In this GDC 2016 talk, Obsidian’s Josh Sawyer explains both the history of this RPG design constraint, and how they evolved its concepts to make a functional RPG for the modern era.

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