Gw2 Cardinal Sabir CM Heal Alacrity Druid (Rev Setup) CC Bot Soloheal

HomeGamesGw2 Cardinal Sabir CM Heal Alacrity Druid (Rev Setup) CC Bot Soloheal
Gw2 Cardinal Sabir CM Heal Alacrity Druid (Rev Setup) CC Bot Soloheal
Gw2 Cardinal Sabir CM Heal Alacrity Druid (Rev Setup) CC Bot Soloheal
Thanks to the Quickness Herald in my subgroup, I don’t have to bring spirits for Might and Protection and am free to play my cc bot build. The exact build requires Secrets of the Obscure (SotO) expansion for Mace and Hammer, Asura for Technobabble, another source of Might in my subgroup (here: Quickness Herald), and 16x concentration infusions.

I achieve 100% daze duration via the Marksmanship master trait Moment of Clarity (50%), Sigil of Paralyzation (30%), and Mesmer runes (33%). Since Mesmer runes only increase daze duration, but Moment of Clarity and Paralyzation also increase stun duration, I end up with 80% stun duration as well. This is great as almost all of my cc skills are stuns or dazes, however, pet cc skills aren’t affected by the duration increases.

As I play an Asura, I have access to Technobabble. Due to the Nature Magic grandmaster trait Nature’s Vengeance, Storm Spirit’s slam is cast twice. Thanks to the Druid adept trait Blood Moon, I daze when I enter CA.

Therefore, these are the cc values I end up with:
Flash Discharge (Special Action Key): 900
Storm Spirit: 2x 400
Technobabble: 600
Mace#3: 450 (x2 if activating Force of Nature)
Warhorn#5: 400
Glyph of Equality outside of CA: 400
Rock Gazelle / Electric Wyvern F2: 232 each
Electric Wyvern passive: 232
Rock Gazelle passive: 200
Hammer#3: 350
Hammer#5: 200
CA Enter: 200
CA#3: 300

Due to the length and timing of the uncoordinated breakbar, Rock Gazelle and Electric Wyvern pull ahead of Pink and Black Moa in terms of breakbar damage. With both Moas, the maximum cc a Druid can dish out is 600 (Moa F2 – pet swap – Moa F2). With Gazelle and Wyvern, Druid reaches 664 if starting on Wyvern or 696 if starting on Gazelle (pet#1 F2 – pet swap – pet#2 F2 – pet#2 passive). If micro managing properly by having pet#1 on guard and getting them to use their passive too before swapping pets, Druid ends up with 896 breakbar damage. However, I don’t like that mini game and only rely on 1 passive skill to proc.

It’s important to roughly know the ranges of every cc as some of them can basically hit from anywhere (for example Technobabble) while you have to be quite close for others (for example Warhorn#5 or Hammer#3). Hammer#3 can also be cancelled quite easily as it hits twice and the 2nd hit carries most of the cc. I managed to hit all of the my cc’s except for one Hammer#3 (see 3:20) which I should have delayed for a second and cast while/after porting to the boss with my SAK.

Bringing Hammer over Staff means more cc but less healing, no 10-man regeneration, and no projectile conversion. Depending on the squad this might be a problem; even in this run, players did drop quite low due to missing regeneration in the offgroup (see 0:24, 2:25, 3:28) as well as not splitting properly with the AoEs (see 2:46). While our Regen uptime in the offgroup usually does not reach 100%, the uptime was particularly low in this run. Still, the only downstate I could have avoided by bringing staff was the one after the split as all other downstates were caused by the shockwaves.

Glyph of the Stars is great in this fight since it quickly rezzes up any downstates even on CM where it’s harder to rezz up downed players due to the CM debuff. As always, I precast Glyph of the Stars in CA before the first shockwave (see 1:08). However, noone got downed in the first shockwave and instead we had 3 downed players in the 2nd shockwave for which my glyph was still on cooldown. This is why I adjusted my glyph precast for the 3rd wave and used it reactively instead (see 2:23), though this time the precast would actually have been worth it.

Log: https://dps.report/txsh-20240422-211744_sabir
Build: http://gw2skills.net/editor/?PO0EkEmosB2BjhOwKxxbSrtVyxeD-DSIYY0xXGtUBpnCOeRIEBr3S7bWQFA-e
Disclaimer: This build requires SotO (for Mace and Hammer), Asura (for Technobabble), and another source for Might (here: Quickness Herald) in your group (else you’ll need Sun Spirit). Without the 16 concentration infusions you’ll lose 5.3% boon duration.

0:00 100-80%
0:34 Platforms#1
1:01 80-60%
1:40 Platforms#2
2:12 60-0%

Music:

Track: CHENDA & Shiah Maisel – Ten More Minutes [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/woNrNfFVsKc?sibwkEvgY5YJJOHxo8
Free Download / Stream: http://ncs.io/TenMoreMinutes

Take the opportunity to connect and share this video with your friends and family if you find it useful.

No Comments

Leave a Reply

Your email address will not be published. Required fields are marked *