Detailed overview thoughts on the new COMMANDER class playtest for Pathfinder 2e!

HomeMoviesDetailed overview thoughts on the new COMMANDER class playtest for Pathfinder 2e!
Detailed overview thoughts on the new COMMANDER class playtest for Pathfinder 2e!
Detailed overview thoughts on the new COMMANDER class playtest for Pathfinder 2e!
ADDITIONS/ERRATA:
-It isn’t spelled out how a foe can steal your banner. I believe the Disarm rules would come into effect, instead of Steal (which only works on negligible Bulk items… your banner is attached to something bigger)
-4:10 and 13:30 After talking on the Paizo forums, it appears that the language /”affected by your commander’s banner/” is necessary because they intend the squadmate to able to SEE your banner, since its aura has the visual trait. Meanwhile, IN ADDITION, they need to see OR hear you signaling your Tactic coming from you. Meanwhile, there is a contradiction in the text: the tactic trait says may visually signal your command and that it /”typically/” is by waving your banner. (Implying that it doesn’t have to be.) However, the Plant Your Banner feat specifically spells out that you may longer visually signal Tactics, as if it is a hard requirement to have your banner on your person.
-29:16 I admit not many foes will know about the quirk of Fortunate Blow at most tables. But think about how intelligent some foes are, and how players recognize a monster using Reactive Strike or a champion’s reaction. Finally, I don’t see any reason for the text to be agnostic as to who the next attack comes from: the first (flavor) sentence after all says you set up a /”devastating follow-through from your ALLIES./”

My retrospective on D&D 4e speculating on the Commander and Guardian:
https://youtu.be/wjiN5OvelU0

0:00 Intro
2:14 Class features
12:25 Tactics
23:39 Feats
34:50 Final thoughts

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